Thursday, March 10, 2016

Mobile Learning / WYOD/ Brain Sensing and Research & Community Informed Leadership (Week 16)

Digital & Collaborative Learning (DCL) - Mobile Learning / Wear your own device/ Brain Sensing
Introductory Quotes for the session (Source Credit: MindLab)

Mobile Learning: “Mobile learning describes any form of education or training that is delivered using some kind of mobile device...the special characteristics of mobile learning, including ubiquity, convenience, localization, and personalization, give it unique qualities that help it stand out from other forms of learning.”
Source: Parsons, D. (2007). Mobile Learning, in D. Taniar (Ed.). Encyclopedia of Mobile Computing and Commerce, IGI Global, 525-527.

Wearable Technology in Education: “The emergence of home computers brought us eLearning, and the proliferation of mobile and smartphones have brought us mobile learning. Both of these technological advances have fundamentally changed how we look at learning and performance programs. Another technological advance is coming - one that will once again change some of our definitions and how we address performance issues: wearable technology.”
Source: Kelly, D. (2015). Why Wearable Technology Will Change Learning Forever. Paper presented at Learning Technologies 2016, London , UK.

Brain Sensing in Education: “The combination of educational data mining and brain sensing techniques has the potential to facilitate the detection of critical cognitive and motivational states during use of an online learning environment”
Source: Keating, S., Walker, E., Motupali, A. & Solovey, E. (2016). Toward Real-time Brain Sensing for Learning Assessment: Building a Rich Dataset. Proceedings CHI ‘16.
Group Activity: Mobile Learning
Our group used the Aris app (IOS device) and Sense-it app (Android) to navigate to locations around the immediate area, taking environmental measurements with our multiple devices.

Interesting activity, but not yet sure how this can be used in my classroom...

Group Activity: Wearable Devices
We looked at a various of resources to post our thinking on the G+ community
The Father of Wearable Computing - Dr. Steve Mann
- Ted Talk on controlling someone else's arm with your brain
Spark NZ article on wearable devices

Leadership in Digital & Collaborative Learning (LDC) - Research & Community Informed Leadership
In this part of the session we looked at what research is (to help us with the next part of our study) and what makes a good research question.
- Research can be very rewarding, but can (in the same time) be an intimidating process
- Find resources specific to your topic, but also assess each source's credibility
- Try to make it narrow, not broader

Participating in the problem solving test was quite an eye opener and confirmed [for me] to be aware of an author's possible bias. 
The group engage in the 'What Makes a Good Research Question' discussion using Today's Meet.
An interesting exercise was the Online Plagiarism & APA In-Text Referencing Test

"You can't teach people everything they need to know. The best you can do is position them where they can find what they need to know when they need to know it." - Seymour Papert ~

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